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Old Oct 20, 2007, 06:10 PM // 18:10   #1
Krytan Explorer
 
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Default Fix needed fro BloodStone caves Dungeon

I was happily making my way through this dungeon when I ran up to a beacon to Get my points whne I was ambushed retardly by incubus in hardmode. Now looking at the developers update notes in the last update they made a fix for the one in arbor bay.

"Update - Thursday October 18

Bug Fixes
Fixed a bug that prevented Lightbringer skills from functioning in the Domain of Anguish.
Fixed a bug that caused Hero panels to open and close after traveling between maps.

Miscellaneous
Removed an excessively large spawn of incubus that appeared in Arbor Bay while in Hard Mode.The Dwarven Ghost allies revealed by the Light of Deldrimor skill are now more durable in Hard Mode.
Updated Factions pets so they increase in size when they evolve. This affects both new and existing pets.
Rewards gained by vanquishing an area are now visible in the player's Chat log.
Heroes will now only attack if they have weapons equipped.

"

At least in arbor bay its open space and places to run along with not near a res shrine but in a corridor its just plain retarded. 14 incubus spawned here and as soon as it happened I knew I was dead so screenshot it. In the second that it took for me to screenshot my party was almost dead.

If you call arbor bay excessive then this is too and needs to be fixed. Let alone its right on a res shrine and just kept dieing to -60dp so thus failing just because they spawn on a res shrine.

GG ANET
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Last edited by Meo Yeong; Oct 20, 2007 at 08:12 PM // 20:12..
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Old Oct 20, 2007, 06:33 PM // 18:33   #2
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Agreed. Incubus spawns are pretty insane in a few places, but arbor bay and bloodstone have some of the worst in hard mode.
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Old Oct 20, 2007, 07:01 PM // 19:01   #3
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I was like OMG when they spawned, then i wiped 3 times and lured others away and moved forward. Tried to go rest of the dungeon with ~50dp. Guess who failed.
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Old Oct 20, 2007, 07:06 PM // 19:06   #4
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The exact same happened to me whilst there with a friend, kept ressing and eventually came to ~55% dp. Though if one person runs back the opposite way they'll follow you, and when you die they wont return to their spawn point, still it is an excessivly large spawn.
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Old Oct 20, 2007, 07:23 PM // 19:23   #5
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mmm agreed, the spawn either needs to be shrunk slightly in terms of numbers or they need to be split up a bit, i mean..... hm touchers are bad enough but that many of them & all surrounding the res shrine is like..../enable suicide

so yeah, -please if someone from anet sees this then consider changing something about this spawn.

Thanks
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Old Oct 21, 2007, 01:35 AM // 01:35   #6
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i agree, that is a crazy spawn, i just lure them away and rez behind them, which is a dirty trick, a shame that we have to pull stunts like that to play in HM.
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Old Oct 23, 2007, 09:54 AM // 09:54   #7
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It's a big spawn, certainly, but for all their numbers, the incubus are slowed downed substantially by a complement of minions in your party... particularly if they're all novaed, to boot. A minion frontline should be enough to nuke most or all of them before they can even reach your party members -- it was for me. It helps knowing where they're going to spawn, too, of course
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Old Oct 23, 2007, 03:05 PM // 15:05   #8
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Luckily they can't strip your enchants at all, even with obsidian flesh or shadow form on you. <3 Soulrending Shriek.

For those who fail at detecting sarcasm.. [/sarcasm]
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